The updates in this build are too vast to completely list. Since the last web build, I’ve had two professional artists contribute character art. I’ve added an intro cinematic, outro cinematic, and closing credits. I’ve also added a fully featured options screen, and fixed a lot of bugs.
This build is more or less identical to the Windows 8 version of the game coming out shortly for $0.99 (USD). I’ll leave it up here for another two weeks or so for people to try out and find any last minute bugs.
Land War has officially gone on sale on the Windows 8 App Store, the Windows Phone Store, and the Google Play Store (Android).
I made a late term decision to postpone the iPhone variant of Land War. Or, more accurately, I didn’t realize that an actual Mac OS is required to submit an app to the iPhone app store until very, very recently. Worry not, though, as I have my sights set on a Mac Mini in the near future, with which I will be able to port all my games over to the iPhone platform.
What an incredible learning experience this entire release has been. And I know/fear that there will be more learning to come as the release goes on and the game gets into people’s hands. In a week or two I’ll do a postmortem write-up about everything I learned while making and distributing Land War.
What’s next? I will be in full support mode for a few days, I wager, after which I will shift into the final development push for Silent Station (you remember that game, right?).
What a ride this has been.
Oh, how about some links:
Windows Phone Store Land War page: http://apps.microsoft.com/windows/en-us/app/land-war/844d6005-2c51-4b5a-a060-f288b0e26ec3
Google Play Land War page: LINK FORTHCOMING.
Also, now announcing the introduction of an official home for Stingy Hat Games discussion forums. Sign up now: http://stingyhatgames.freeforums.org/